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Panza Kick Boxing - Manual KICK BOXING THE FIGHTING SPORT Kick Boxing is a fighting sport where the fighter use both foot and fist. Thai Boxing, French Boxing and Full Contact are three other sports belonging to this same family. Actually, great champions like Andre Panza are most of the time familiar with those different boxing categories. Kick Boxing is a quite recent sport.
Its main characteristic is the high efficiency of its technics and the knock out is usually the fatal issue of the fight. The 'ADVANCED' chapter shows you the difference between Kick Boxing and the other fighting sports. You will have the possibility of playing according to the rules of French Boxing, Full Contact (in PANZA KICK BOXING), and even English Boxing, this is only by selecting some fist technics. ANDRE PANZA KICK BOXING WORLD TRIPLE CHAMPION You do not become Kick Boxing world triple champion and French Boxing Europe double champion just because of good luck. University graduate in Judo and English Boxing, Andre Panza is International Coach and Technical Manager of a league in Kick Boxing.
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He also won the Golden Katanas in 1989 and 1990. A high style fighter as well as a devastating puncher, he is good at everything and often has to fight in different categories in order to find opponents who do accept to challenge him. What more is there to say about this great champion except that the school he manages, LA PANZA GYMNOTHEQUE, gives to France and Europe an impressive number of new champions, because he knows how to train them.
COMMANDS MOVING IN A MENU You have 2 ways of moving in a menu. A - Use the joystick + the fire button to validate your choice. B - Use the keyboard (the keys of the numeric keypad) + the RETURN key or the space bar to validate your choice. MOVING DURING A FIGHT During a fight, the joystick allows you to hit 13 different blows and to move in different directions: forward, backwards, turn around and parry position. You just have to move the joystick in the corresponding position. AVAILABLE POSITIONS WITHOUT HOLDING THE FIRE BUTTON: HIT B HIT A HIT C / / / BACKWARDS- -FORWARD / / / HIT D HIT E TURN AROUND AVAILABLE POSITIONS WHEN HOLDING THE FIRE BUTTON: HIT E HIT F HIT H / / / HIT I- -HIT J / / / HIT K HIT M HIT E FUNCTION KEYS F1: Start the VCR during a fight F2: Pause F3: Run the game again ESC: Quit RE-INITIALIZE YOUR COMPUTER To re-initialize your computer press CTRL A A To make the directions easier to follow, we mainly mention the Joystick function, but all the manipulations are possible with the keyboard. In case a second joystick is plugged to the mouse port, this one is not mentioned in the menus.
TO PLAY RIGHT AWAY 1: To start the fight, press the fire button: this will select the COMBAT icon by default. If you do not press any key or do not start any action, a preview will automatically begin after a few seconds. 2: After some advice from the referee, the fight begins. You are the boxer on the left side.
To strike a blow at your opponent, move the joystick: each movement you give to the joystick corresponds to a blow or position (refer to chapter 'SELECT HITS' to see all the possibilities). 3: If a boxer is knocked out, it is the end of the fight and you have to go back to the main menu.
If you go through the first round, you have 2 rounds till the end of the fight. If you wish to stop the fight or the preview, just press the ESC key. MENU PREVIEW The preview gives you a demonstration of a Round. This can help you evaluate the strength of a boxer before confronting him.
The preview starts automatically after a few seconds of inaction while the main menu is still on the screen. SELECTING YOUR COMMAND This option allows you to define the configuration of the commands available to you during the game. With the joystick or the keyboard, you can play against a human opponent or against the computer.
In both cases, several commands exist. EXAMPLES: JOY 2 AMIGA - One player against the computer. JOY 2 JOY 1 - One player against another player.
KEYBOARD JOY 1 - One player against another player. KEYBOARD AMIGA - One player against the computer. NOTE: Joystick 1 is plugged into the mouse port and you cannot use it to select your choices. PHYSICAL SHAPE Each boxer has a 'physical shape' capital. At the beginning of the game, the 8 boxers reserved to the player benefit of the same capital.
This capital consists of 3 rubrics that define a boxer's characteristics. The more value a rubric has, the better your boxer is. These rubrics are: STRENGTH: The stronger a boxer is, the more efficient his blows are.
RESISTANCE: The more resistant a boxer is, the tougher it is to knock him out. REFLEX: The more reflexes a boxer has, the better his parry positions are. All the boxers are professional.
Each of them has a value estimated in DOLLARS. OTHER BOXERS Each time you press the fire button of the joystick, the program proposes to you a different boxer. If you press and HOLD the fire button, the physical qualities of this new boxer appears on the screen.
COMPUTER BOXERS BOXER 1 NAME: WEAK FIRST NAME: DOM AGE: 31 STRENGTH: 40% RESISTANCE: 25% REFLEX: 35% TROPHY: NEW YORK CITY MEDAL VALUE: $65,000 BIOGRAPHY: NEW YORK, USA. Former docker, he got his first boxing lesson on New York waterfronts. He just turned professional. He is now New York Champion, his opponent having withdrawn from the fight. BOXER 2 NAME: ROCKY FIRST NAME: C.B. AGE: 29 STRENGTH: 45% RESISTANCE: 60% REFLEX: 40% TROPHY: CALIFORNIA STATE GOLDEN MEDAL VALUE: $100,000 BIOGRAPHY: CHICAGO, USA. Cook in a northern suburb fastfood, he quit his job for KICK BOXING and the hot atmosphere of the rings.
He has 15 years of English Boxing behind him. See for yourself! BOXER 3 NAME: TEDDY FIRST NAME: FRED-ALAN AGE: 25 STRENGTH: 40% RESISTANCE: 90% REFLEX: 30% TROPHY: UNITED KINGDOM CHAMPION CUP VALUE: $105,000 BIOGRAPHY: LIVERPOOL GB. Raised in a family of soldiers, his interest for the fighting sports started at a very young age.
After his military service, he turned professional. He is a rapid and powerful boxer. BOXER 4 NAME: CASANOVA FIRST NAME: ALDO AGE: 27 STRENGTH: 65% RESISTANCE: 75% REFLEX: 55% TROPHY: EUROPE CHAMPION CUP VALUE: $150,000 BIOGRAPHY: PALERMO SICILY. He began KICK BOXING very young to defend the interests of his uncle's pizzeria.
He has a nice style and an excellent resistance. BOXER 5 NAME: PANTHER FIRST NAME: TURBO DIESEL AGE: 25 STRENGTH: 75% RESISTANCE: 80% REFLEX: 85% TROPHY: USA EAST COAST CHAMPION CUP VALUE: $500,000 BIOGRAPHY: DENVER USA. At the age of 15, he discovered boxing in a disco club of the 8th Avenue. KICK BOXING doesn't have any secret for him. He is a specialist of the 'jumping kicks'. BOXER 6 NAME: BULLDO MAN FIRST NAME: JO AGE: 29 STRENGTH: 90% RESISTANCE: 95% REFLEX: 70% TROPHY: USA WEST COAST CHAMPION CUP VALUE: $650,000 BIOGRAPHY: LAS VEGAS USA. Former Security Guard at the Ceasar's Palace he is now fighting on its ring.
He strikes most powerful and redoubtable blows. BOXER 7 NAME: MARVEL FIRST NAME: KICK AGE: 32 STRENGTH: 90% RESISTANCE: 90% REFLEX: 90% TROPHY: USA BELT CHAMPION VALUE: 800,000 BIOGRAPHY: SAN FRANCISCO USA. Coming from a rich western family, he was boxing for fun and not for surviving.
He has beautiful style and you don't hit him easily; don't let him keep you at a distance. BOXER 8 NAME: PANZA FIRST NAME: ANDRE AGE: 35 STRENGTH: 99% RESISTANCE: 99% REFLEX: 99% TROPHY: WORLD BELT CHAMPION OF KICK BOXING VALUE: $950,000 BIOGRAPHY: STRASBOURG FRANCE. The supremely all round boxer, rapid, powerful, resistant. He has everything to defeat you. Some boxers even refuse to challenge him. OPTIONS To move in the menu, use the joystick and the fire button.
CHARACTERISTICS OF THE BOXER ON THE RIGHT SIDE: PHYSICAL SHAPE RESISTANCE REFLEX CHARACTERISTICS OF THE BOXER ON THE LEFT SIDE: PHYSICAL SHAPE RESISTANCE REFLEX NUMBER OF ROUND: defines in how many rounds (usually between 3 and 12) a fight will be played. SAVE FIGHTERS CHARACTERISTICS: You can keep in memory the name and characteristic of your boxer so that you can use them later on. NOW: Allows you to immediately save on disk the boxer's characteristics. NEVER: Prevents you from saving on disk the data as well as the boxers' characteristics when they are modified in case of defeat or victory.
IF PROGRESSING: Allows you to save the data when: you improve your fighting skills you win a trophy you change your blow section ALWAYS: Allows you to save a data as soon as you modify it. BACK TO A BOXER' CHARACTERISTIC: Allows you to get back to the initial characteristic of your boxer: his starting percentage, his trophies, and his name.
CHANGE THE NAME OF A BOXER: Select the name you want to change with the joystick then, validate your choice with the fire button. To enter a new name, use the joystick: UP/DOWN to modify a letter, RIGHT/LEFT to change the cursor position in the word. To quit, press the ESC key, or type the name on your keyboard and press RETURN to quit. BACK TO MENU: Return to the boxer's menu. TRAINING SESSION The training sessions help a boxer to better his physical capacities. You are going to improve your RESISTANCE by practising skipping-rope, your STRENGTH with weight lifting and your reflex by kicking moving targets. Thanks to those exercises you are going to be the best.
To practice skipping-rope, use the joystick. Move it from right to left, several time per second and hold on to that rhythm for 30 seconds.
To practice weight lifting, use the joystick. Move it in every direction as fast as possible. To practice kicking on mobile targets, use the joystick to hit the upper target, the middle target and the lower target. If your training session has been efficient, your physical shape percentages will increase. MATCH To start the fight, just select the MATCH option with your joystick and press the fire button. After a few seconds the fight begins. If there is too much difference between the two boxers levels, the program will automatically refuse the fight.
Before the fight, a POM POM GIRL indicates the round number. To erase her from the screen, just press the fire button. SELECT HITS (This option isn't available on 512k machines) The boxers can select 13 KICK BOXING blows among 55 blows available in the game. You can action either one by using the joystick or the keyboard. Technically, we could have given you direct access to the 55 blows but that would mean very complex combinations of the positions of the joystick.
So to make things easy, we chose the simple and easy to use solution. The limitation to 13 blows allows an immediate access to the technique you want to use, that means more rapidity and precision in your performances. On the SELECT HITS screen page you can see: On the left, 9 squares with the different available blows. On the right, different menus from which you can select a blow.
THE 9 SQUARES Scrolling through the 55 blows: Joystick to the left or the right when pressing the fire button. Select a hit: With the joystick (and without pressing the fire button), position the boxer in the red pants in the square of your choice and press the key corresponding to the position of the joystick. Examples of a position: Key B corresponds to the upper position of the joystick without pressing the fire button. MENU 1 The menu including the A.B.C.D.E keys shows the position of the joystick when the fire button is not pressed.
MENU 2 The menu including the F.G.H.I.J.K.L.M keys shows the position of the joystick when the fire button is pressed. OPTIONS The X option allows you to see all the selected blows.
As long as you press the X key, you see the MENU 1 positions and the message F0 appears in the central square. When you release the X key, the MENU 2 positions appear on the screen the F1 message in the central square. No changes occur on the screen until you press another key. The Y option allows you to quit the selection without any modification. The Z option allows you to validate your selection. NOTE: You cannot modify the selection of the boxer's blows ran by the computer. Some of the positions are not available:RIGHT,LEFT,DOWN.
These are moving and parry positions already determined by the computer. EXAMPLE OF A SELECTION EXAMPLE: You wish to assign blow #10 to the upper position of the joystick, without pressing the fire button.
Move the joystick to the RIGHT when pressing the fire button. The second screen of blows appears. Move the boxer in the red pants to the square number 10 without pressing the fire button. Now that you have selected your blow, press the B key corresponding to the upper position of the joystick. Blow number 10 is now assigned to the upper position of the joystick.
Proceed the same way for each blow you wish to modify. To get some training and become familiar with your new selection, you can fight a boxer who doesn't defend himself. Just follow the example: If you have boxer A with joystick 1, choose to fight boxer B (using the keyboard) and don't touch the keyboard. Boxer B will be your Sparing Partner. LIST OF THE 55 BLOWS AVAILABLE TO YOU IN THE MENU SECTION: POSITIONS BLOW No 00: Parry position REAR LEG BLOW No. 01: High back round kick BLOW No.
02: Low back round kick BLOW No. 03: Middle back round kick BLOW No.
04: High jumping back side kick BLOW No. 05: High jumping back round kick BLOW No. 06: High jumping back round kick (facing hips) BLOW No. 07: Low front kick BLOW No. 08: Middle front kick BLOW No. 09: High front kick BLOW No.
10: Axe kick BLOW No. 11: Jumping axe kick BLOW No. 12: Middle jumping front kick BLOW No.
13: Jumping side kick BLOW No. 14: High hook kick BLOW No. 15: 'Going up' kick BLOW No. 16: Low round kick BLOW No. 17: Middle round kick BLOW No. 18: High round kick BLOW No. 19: Middle jumping round kick BLOW No.
20: High jumping round kick BLOW No. 21: High side kick BLOW No.
22: Middle side kick BLOW No. 23: Low side kick PUNCHING BLOW No. 24: Plunging hook BLOW No. 25: Uppercut BLOW No. 26: Straight right to the face BLOW No.
27: Middle straight right BLOW No. 28: Middle straight right straight left BLOW No. 29: Right hook to the face BLOW No. 30: Straight left to the face BLOW No. 31: Left hook to the face BLOW No. 32: Back fist BLOW No.
33: Left swing right swing, with back fist FRONT LEG BLOW No. 34: Back round kick (facing hips) BLOW No. 35: Middle back side kick BLOW No. 36: Jumping axe kick BLOW No.
37: Middle jumping front kick BLOW No. 38: Low front kick BLOW No. 39: Middle front kick BLOW No.
40: High front kick BLOW No. 41: Middle round kick BLOW No. 42: Hook kick to the face BLOW No. 43: 'Going up' kick to the face BLOW No. 44: Jumping 'going up' kick to the face BLOW No. 45: Jumping round kick BLOW No. 46: Low round kick BLOW No.
47: High round kick BLOW No. 48: Middle round kick BLOW No. 49: High round kick with change of parry position BLOW No. 50: Middle round kick with change of parry position BLOW No. 51: Low round kick with change of parry position BLOW No. Pokemon johto journeys gba game. 52: Middle side kick BLOW No. 53: Low side kick BLOW No.
54: High side kick BLOW No. 55: Middle side kick while moving We didn't keep the technical terms referred to those blows that you hear in the clubs. We chose names easy to remember for the novice players.
Those technical names you hear in the boxing clubs have French, English and Japanese origins: KAKATO, YOKO GERI, BACK FIST, FRONTAL. GRADING There are two ways of grading: One in DOLLARS, reflecting the strength level of a boxer. It is determined according to the values in DOLLARS, which is itself calculated according to the boxer's STRENGTH, RESISTANCE and REFLEX. The other, according to the trophies. If you have one or several trophies you automatically appear in the trophies classification. MATCH INFORMATION DISPLAY It consists of a chronometer and two light ramps located above the ring. The CHRONOMETER indicates how long you have to fight before the end of the round.
We reduced the time of a round to one minute, but in reality, a round lasts 2 minutes. Each light ramp is placed above a boxer. The lit one indicates which boxer is leading the game. This is why luminosity will vary according to the blows hit during the fight. There are 4 projectors on each ramp, and each projector has 3 different intensity of lighting YELLOW: Maximum lighting = maximum physical shape ORANGE: Medium lighting = medium physical shape BLACK: Null lighting = null physical shape When the 4 projectors above a boxer are black, it means the boxer is knocked out and loses the fight. STRIKING A BLOW To strike a blow, just move the joystick in one of the 13 available positions.
The blow corresponding to the chosen position is automatically stricken. To see the different available positions, refer to the COMMANDS and SELECT HITS chapters. HITTING YOUR OPPONENT To make sure that your blow hits your opponent, one of your attacking zones (fists, feet, tibias) must touch a non-protected and sensitive part of your opponent's body (head, torso, thigh). So, if you are too close to your opponent or too far from him, your kick will miss its target. A circular kick will hit your opponent if he stands in the trajectory of the blow.
For example - you are behind your opponent (closer to the ropes than he is) and you strike a circular kick aiming to the back of the ring: your circular kick will have few chances to touch your opponent. On the other hand, if your circular kick is aimed at your opponent (to the front of the ring) the chances are your kick will hit him. So, for your blow to hit your opponent, you must stand to the right position when you start your blow (not too close, not too far), and your blow must hit a non-protected and sensitive part of your opponent's body.
PARRY AND DODGE To parry a blow you must move the joystick in the down position without pressing the fire button. Depending on his REFLEX percentage, your boxer will then choose a more or less efficient parry position.
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If there is no attack, he automatically chooses a parry position. When a boxer reaches a good level, he chooses quality parry positions, like a professional: dodge, duck, block. BLOW When you strike a blow, some parameters will define its quality: STRENGTH of the attacker RESISTANCE of the opponent POWER of the blow HEIGHT of the blow Scores are precisely kept according to those parameters. The variants in the projectors lightning reflect a boxer's vitality.
When the projectors of a boxer are off, this boxer loses the fight. It is also possible that after a blow on the head, a boxer falls to the ground and loses some vitality.
RECOVERY It happens automatically at the end of each round. In the game, recovery time is of 30 seconds and it allows the boxer to regain strength. Recovery is also possible during a fight when there is no attack or when a boxer falls to the ground. CLINCH When two boxers fight too close from one another, sometimes they clinch.
The referee must then separate them. TURN AROUND It may happen that after a blow you find yourself turning back to your opponent; it is essential to turn around in order to go on fighting. You have two ways of executing this turn: the first one is to totally loosen the joystick which will automatically get back to its neutral position and this will give to the program the instant order to turn. The second way is to move the joystick in the down position without pressing the fire button: the turn is immediately performed. UMPIRING The referee's office is to oversee the proper behaviour of the two fighters.
He stops the fight when one of the boxers strikes the same blow in succession. Varying your blows is one of the essential conditions for a quality fight. When, after a sweep, a boxer falls down to the ground without being hurt, the referee stops the fight to allow him to get back up. If a boxer is knocked out, the referee counts up to 8 to give him time to regain consciousness; if a boxer is not able to fight again within the required time, the referee counts up to 10 and proclaims the other fighter the winner. END OF THE MATCH At the end of the last round, the boxer with the more lit projectors wins the fight. If the loser has one or several trophies, the winner gets the smaller of these trophies.
If the fight was not that easy to win (too much difference between the two fighters), the STRENGTH, RESISTANCE, REFLEX parameters of the winner will be increased. This way he is progressing in the classification and another title is added to his prize-list. A Pom Pom girl shows his trophy to the winner. The loser's parameters automatically decrease. VCR As soon as the fight begins, you can start on the VCR by pressing F1. The Logo oo appears on the left side of the screen.
The VCR is taping the round. At the end of the round, the colours turn red to simulate a picture taped on a VCR. Now you can see the tape. From the neutral position of the joystick (pause) Re-winding the tape: JOYSTICK moved once to the left Slow motion: JOYSTICK moved once to the right Play: JOYSTICK moved twice to the right Fast motion: JOYSTICK moved three times to the right Pause of the VCR: JOYSTICK moved up or down So, each move you give to the joystick corresponds to a specific function of the VCR.
To quit the VCR option, press the fire button or the space bar. INTERNATIONAL REGULATIONS OF KICK BOXING Rules and Regulations of World Kick Boxing Association. RULE 1 AUTHORITIES The regulations listed in this document constitute the official law of the W.K.A and must rule the world kick boxing organization. The W.K.A will nominate official representatives who will assume these law constraints.
RULE 2 THE RING The dimensions of the ring, its equipment and its fighting surface must be approved by the officials in service. RULE 3 THE ROUND Male: World Championship 12 x 2' Europe Championship 10 x 2' France Championship 7 x 2' Female: World Championship 10 x 2' Europe Championship 7 x 2' France Championship 5 x 2' In C division, the fights have three rounds of two minutes each for men, three rounds of one minute thirty seconds each for women. In B division, fights do not have more than five rounds of two minutes each, for both men and women.
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In A division, fights have more than five rounds for the men, more than three for the women. Recovery time between the rounds is always of one minute. RULE 4 THE FIGHTER BEHAVIOUR AND EQUIPMENT 1) A fighter must be neat and have good appearance.
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Only the organization will judge whether or not the facial appearance of a boxer is regular (moustache, beard, etc.), whether or not the length of his hair can bother him during the fight (obstructing his view, modifying his behaviour.). Excessive use of vaseline or other substances is forbidden.
2) The referee or the officials can require from the fighter to have a correct appearance that is, to be correctly shaved, washed or dressed. FIGHTERS EQUIPMENT -Foot-gear -Gloves -Bandages -Leg-gear -Mouth piece -Box Fist gear and foot-gear must be approved by the W.K.A and are compulsory. Wearing leg-gear during the fight is authorized but optional; they must not be made of any rigid material. Male fighters must wear a plastic or aluminium box, sustained by an elastic band. An abdominal protection is also authorized.
Women must wear breast-gear; plastic is authorized. Every fighter must wear a mouth piece, approved by the organization. To hold their hair, women may wear a cap approved by the organization.