The Guild 2 Renaissance Map
The Guild II: Renaissance. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. That's mainly because there is no map that is completely bug.
The Guild 2 – Renaissance England-Map Introduction: After a while of hard work I managed to finish this map. Originally I planned to release it together with Patch 4.21.
But sadly I had to quit it, because other problems and bugs had to be changed, fixed and tested. On the other hand, I already added a new map to the game, which made this decision a bit easier for me. But now about the England-Map: I created the England-Map after I was talking with one of our betatesters about the map size of the England-based maps in this game (have a look at Britannia for example which as well was one of the mayor reasons I created this map).
For me, Britannia is too small and does not offer as much building areas as other maps. Therefore my main goal for the England-Map was creating a big town with enough space for all of your buildings. On the other hand, I decided adding another village: Norwich.
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Norwich is a small village which, by no other means, has the potential to evolve to a small town in a few years. Well, if a few investors can be found which are willing to pay for this evolvement. To allow this, I gave Norwich much more space than other „normal“ villages have in this game. Well, let’s talk about London. Here the king reigns about England. Because of personal reasons, I did not give London the level „Imperial Capital“ right from the start. I just hate things like that.
^^ As we all know, London lies at the Thames which can be crossed with the help of a bridge easily. You can also reach the southern part of England, where some productions are located. Something very important to me in any The Guild 2 map is the traffic and trade with ships. And because London is not that far away from the sea in my map, I decided to add a few overseas branches, in this case: Bruges and Le Havre. Both of them are close to London, what makes it nearly obligatory for traders to found establishments in London. But luckily, there are a few storage buildings for sale at London Harbour.
But whoever doesn’t want to buy one of those has enough space to build a few more. Well, enough of that story the „harsh“ facts: Playercount: 14 Towns: 2 – London and Norwich Oversea Branches: Bruges and Le Havre Maritim trade: yes, but easier from London Savegame-compatible: No Modlauncher: Yes Version: 4.211 or Fajeth’s MegaModpack 0.5 (maybe already installed in it) You will get an.rar-file. Extract this archive to your 'The Guild 2 - Renaissance' folder. Start the modlauncher and install the mod with the button “Apply”. If you get an error: Please make sure that no other mod is installed. If that is not the case and you get this error: make sure that the folder „origin“ in your „mods“ folder is empty.
Other changes with this mod: Improved version of Transylvania: Estate Level 1, more construction areas, bigger construction areas. Improved version of Ulm: Improved pathfinding Weilerthal only for 8 dinasties.
Feel free to leave some feedback.
The Guild 2 – Renaissance England-Map Introduction: After a while of hard work I managed to finish this map. Originally I planned to release it together with Patch 4.21. But sadly I had to quit it, because other problems and bugs had to be changed, fixed and tested. On the other hand, I already added a new map to the game, which made this decision a bit easier for me. But now about the England-Map: I created the England-Map after I was talking with one of our betatesters about the map size of the England-based maps in this game (have a look at Britannia for example which as well was one of the mayor reasons I created this map).
For me, Britannia is too small and does not offer as much building areas as other maps. Therefore my main goal for the England-Map was creating a big town with enough space for all of your buildings. On the other hand, I decided adding another village: Norwich. Norwich is a small village which, by no other means, has the potential to evolve to a small town in a few years.
Well, if a few investors can be found which are willing to pay for this evolvement. To allow this, I gave Norwich much more space than other „normal“ villages have in this game. Well, let’s talk about London. Here the king reigns about England. Because of personal reasons, I did not give London the level „Imperial Capital“ right from the start. I just hate things like that. ^^ As we all know, London lies at the Thames which can be crossed with the help of a bridge easily.
You can also reach the southern part of England, where some productions are located. Something very important to me in any The Guild 2 map is the traffic and trade with ships. And because London is not that far away from the sea in my map, I decided to add a few overseas branches, in this case: Bruges and Le Havre. Both of them are close to London, what makes it nearly obligatory for traders to found establishments in London.
But luckily, there are a few storage buildings for sale at London Harbour. But whoever doesn’t want to buy one of those has enough space to build a few more. Well, enough of that story the „harsh“ facts: Playercount: 14 Towns: 2 – London and Norwich Oversea Branches: Bruges and Le Havre Maritim trade: yes, but easier from London Savegame-compatible: No Modlauncher: Yes Version: 4.211 or Fajeth’s MegaModpack 0.5 (maybe already installed in it) You will get an.rar-file. Extract this archive to your 'The Guild 2 - Renaissance' folder. Start the modlauncher and install the mod with the button “Apply”. If you get an error: Please make sure that no other mod is installed. If that is not the case and you get this error: make sure that the folder „origin“ in your „mods“ folder is empty.
Other changes with this mod: Improved version of Transylvania: Estate Level 1, more construction areas, bigger construction areas. Improved version of Ulm: Improved pathfinding Weilerthal only for 8 dinasties.
The Guild 2 Renaissance Patch
Feel free to leave some feedback.