Scorcher Game
Scorcher game for the Sega Saturn. This rare game is now on sale and has been cleaned, tested, and is guaranteed to work! Scorcher is a futuristic racing video game by Danish developer Zyrinx, released in 1996 for the PC and the Sega Saturn. Originally announced under the name 'Vertigo.
Scorcher Game
I'm going against the rest of the Crew on this one, as I didn't enjoy Scorcher in the least. Only the fast graphics and near-perfect polygonal effects save this game.
I'm going against the rest of the Crew on this one, as I didn't enjoy Scorcher in the least. Only the fast graphics and near-perfect polygonal effects save this game from the depths of coaster-dom. Even after getting used to the ridiculous control, I found that Scorcher still had no depth. Without a Two-player Option, Scorcher is an empty game with no redeeming qualities.
Racing against the three computer players just isn't fun, as they seem placed for no other reason than to pace you. I was excited to give Scorcher a whirl, but imagine my surprise that there was no challenge other than avoiding potholes and tight turns. The tracks themselves are rendered OK, but the collision detection is outrageous. I laughed when I barreled through a barricade, but was stopped cold by a skinny light post. There aren't even any shadows to help guide you when airborne. Also, the super speed-ups are useless for the most part, as you must begin to brake the instant you hit it.
Lest you sail off into the horizon, and back to last place. I was very disgusted at the poor tight-turn responsiveness, which has a noticeable delay, then an exaggerated pull right or left, sending you careening off the track in most cases. I'll leave this electrified hamster ball race to my furry little friends.
Another in a long line of, and its sequel etc), Scorcher offers nothing new to the genre, but provides a fun and reasonably thrilling experience that is fun for a while. Players take control of a Vexoid, a sort of hi-tech cyberbike and can choose from three game modes, Time Attack, Practice or Championship. Practice is fairly self-explanatory, Time Attack pits you against up to five AI opponents on a single course, while Championship is the expected full season competition that takes you through all the available tracks.
Your bike's handling is fairly simple, lacking sophistication or depth, but tracks are impressive enough, with a high level of detail and a great sense of speed (although there is some slowdown at times). There is a nice sense of an oppressive future regime, with dark, gloomy backdrops while the AI provides a reasonable challenge. As is typical of the genre, the music is little more than your average techno, which players will either love or hate but the biggest problem here is the lack of tracks. There are only six which simply isn't enough to provide any long-term interest, and when combined with the lack of multi-player, this reduces the game's appeal significantly.
While Scorcher impresses with its graphics and course design, it is only as fun as those six, short tracks last, which isn't going to be long for most gamers. Scorcher is a futuristic racing game developed by Zyrinx for PC and Sega Saturn Console in November of 1996.
You control a special motorcycle that can go up to 450km/h and race through various dangerous tracks against three other computer players for 4 laps. There are a lot of things to love and hate in the graphics department, since the tracks and enviroment and the driving itself look very good but there seems to be a slowdown when there are more racers with you, which is the situation in Championship mode. As for sound, if you like techno (I don't), you'll like it, if you don't, try to listen to something else while playing, like I did. The gameplay is fairly typical for a racing game, with a lot of turns and twists, and you pick up small 'diamonds' on the way that give you speed boost or jumps. There isn't an option for a 2 player match, which is a downside, and the other problem is that the game doesn't last very long. But, for as little as it lasts, if you figure out the tricky controls, you're garanteed to have a good time.