F355 Challenge Arcade Manual
Sega F355 Challenge DX 3 Screen Arcade 16 Lap Race Long Beach Circuit Manual Gears 1st - Duration. In addition to being a perfect arcade port, the Dreacast version of F355 Challenge will feature five new game modes as well as several other options designed to take.
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Imagine owning a Ferrari that you’d let the kids drive! That is what Sega’s F355 Challenge Theater Model offers, sporting a large sit-down cabinet and 3 monitors for a true simulator style experience. Ferrari F355 Challenge was designed by legendary game designer Yu Suzuki (Hang-On, OutRun and many other titles) along with input from actual Ferrari engineers and professional drivers. This expertise worked to duplicate the thrilling sensations that are only found in one of the world’s most sophisticated race cars, the Ferrari F355! Choose from six of the world’s most well known race tracks including Long Beach, Suzuka and Monza! Amazing graphics are displayed over a 170-degree field of vision plus the one-of-a-kind Ferrari sound blazing through the sound system featuring an in-the-seat mounted sub woofer! REFURBISHED STOCK: 2/6/18!
– A Ferrari F355 Theater unit is currently available from a PrimeTime operated location in Florida. Each will go through our Certified Pre-Owned refurbishing program before shipping to you. Please call for pricing and lead time.
Sega’s F355 Challenge Features: – No other game recreates the feel of getting into a Ferrari like this!
F355 Challenge (F355 チャレンジ) is an arcade racing game developed by for hardware. It is the brainchild of AM2 head and Ferrari enthusiast, and was originally released in 1999. Like previous Sega AM2 racing games, F355 Challenge is based on a real event endorsed and run by supercar manufacturer, Ferrari - the 'Ferrari Challenge'. Here, Ferrari owners come together and race across various race tracks across North America. At the time, they were likely running an 'F355 Challenge' for the as the car was still current, however this changes year-on-year (at the time of writing for example, they are running and challenges, though the basic goals are the same).
Ferrari F355 Challenge Arcade Manual
Contents. Gameplay As the name suggests, the game has you race in a Ferrari F355 against other cars around a series of tracks. No other cars feature within the game though there are a number of options allowing you to modify your car to your liking. The player races through a dozen tracks based on real locations aiming to finish first. Up to two players are supported on-screen at once. The arcade F355 Challenge is also notable for its deluxe configuration, which adds an extra two screens on either side of the 'main' monitor. This allows players to look left or right and see more of the playfield.
It is impossible in F355 Challenge to change the view - games are always played as if the player was sitting in the driver's seat. Tracks. (oval circuit). (short configuration). (1998 configuration). (full configuration).
(Ferrari test track). exclusive to home versions. History Development F355 Challenge was conceived by Yu Suzuki, who had been working for over ten years trying to deliver a true driving experience to video game consumers.
The game can be seen as a spiritual sequel to the 1986 release of, however was designed with a completely different style of gameplay in mind. Whereas OutRun (and many other Sega arcade racers) aim for a unrealistic and fast-paced arcade experience, F355 Challenge aims to be as realistic as possible, giving the user the experience of driving a Ferrari without actually owning one. It is rumoured that Yu Suzuki's personal Ferrari F355 was used as a basis for many of the features included in this game. The game features a hard rock soundtrack by Japanese singers and.
Legacy The arcade version was followed by in 2001. F355 Challenge 2 is largely the same game but gives arcade users the five console-only tracks from F355 Challenge Versions Less than a year after its arcade debut, F355 Challenge was ported to the, in the west sporting a subtitle, F355 Challenge: Passione Rossa. Distributed the game in North America and Europe instead of Sega itself.
Following the demise of the Dreamcast, it was also brought to the, this time as Ferrari F355 Challenge. The home ports feature a number of options not seen in the arcade original, most notably five unlockable tracks. While the use of NAOMI hardware makes the Dreamcast port almost identical to the arcade game, the PlayStation 2 version makes several noticeable cutbacks, rendering in a lower screen resolution and sporting a simpler lighting model.
Production credits Dreamcast version.